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Lex Steffens
Lex Steffens
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Game Physics
C++ code for Scene class:
Several realistic physics are simulated for 3D models based on gravity, collision and friction. Individual hard-body collision is calculated using impact angles, regular velocity, and angular velocity. Clothlike movement constraints are implemented as well, having multiple models behave as if connected by a thread. Finally, soft-body simulation enables models to squish and bounce on impact with hard surfaces.








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