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Lex Steffens
Lex Steffens
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Ray Tracer
C++ code for RenderCore class:
A self-developed Ray Tracer in OpenGL, supporting various reflective materials. The calculated rays incorporate a variety of realistic effects, including: light reflection, light refraction, light diffusion, and soft shadows. A Bounding Volume Hierarchy (BVH) was implemented as well for increased performance.






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